In a recent tutorial we explained you how to code a timer, that basically starts running when you start the game and stops when you quite or pause the game. You search for a script to count up?-Go ahead and check this link! But now it's time for a countdown-tower. 5-4-3-2-1- let's get started! Our tutorial can … Continue reading Tutorial: Creating a countdown timer in Unity 3D with JavaScript
Category: Unity 3d
Update on Ball in Maze Game
It's been some time since we have updated our ball in maze game made with Blender, Inkscape, Gimp and Unity 3D. Now we have uploaded a new version with great improvements. Check out the "what's new... section to learn about the changes. We have produced a little screencast to demo you all the features. Hope … Continue reading Update on Ball in Maze Game
Tutorial: How to create a timer in Unity 3D with JavaScript
This short written tutorial is aimed to show you how to code a timer in Unity 3 D. Please note: The shown techniques won't work in Unity 5. We've written a brief article about creating a countdown timer in Unity 5. You can read it here. 1. Step: Let's get started by opening up a … Continue reading Tutorial: How to create a timer in Unity 3D with JavaScript
Nuts and bolts with blender and Unity 3d written in Java
Hey guys, Quaintproject comes up with a new java script. We developed that simple but very handy script during the process of further developing our Ball in Maze Game. This script can be used quite randomly, you can use it for arrows which show you the finish. You could also use it for Bolts and … Continue reading Nuts and bolts with blender and Unity 3d written in Java
ball in maze android game made with blender and Unity 3d- update 2
II. update of our pre-project The last days we have worked on a ball in maze test scene for getting a bit more into unity and game coding. Things are now working smoothly and all coding errors should be solved. First there were greazy bugs like when you fell through the hole with the ball … Continue reading ball in maze android game made with blender and Unity 3d- update 2